Choose the ending route before the final scene

Ending Run requirement Supported route to plan
Justice First run or NG+ Collect Discoveries and limit Simon’s kills, revives and treatment mistakes; aim comfortably above 20 points
Forever First run or NG+ Aim within the reported 0–19 window; use a separate save to adjust the route
Abandoned First run or NG+ Finish below zero in the reported point model
Dog NG+ only Put Bronze, Silver and Gold Coins into their three dog banks
Sci-fi NG+ only Inspect three Strange Books, obtain Strange Access Card and use it at the final keypad

The secret endings override the normal ending route when completed. Sci-fi triggers before the final boss; Dog follows it. If you want both on one NG+ run, prepare both sets of items and keep a manual save before the final branch.

SILENT HILL: Townfall shows Simon holding a telephone receiver in a dark interior.
Simon at a telephone in official promotional imagery. Image source.

Track the point model without misreading the kill total

PowerPyx’s reported calculation is:

Discoveries − 2 × Simon kills − 4 × Simon revives − 3 × damaging Zoe treatment mistakes.

A Discovery here means a Clue or Document. It adds one point. A cannula refill after Simon dies subtracts four. The treatment penalty refers to mistakes that damage Zoe during The Patient, not every interaction while playing her.

Keep Simon’s kills separately. Kills while playing Zoe or Richard do not count in this model, although the end-of-run Kills statistic includes them. That is why two players with similar final statistics can report different endings. The reported model does not use playtime, ordinary healing items or dialogue choices.

PowerPyx writes Justice as over 20, while G2A gives 20 or higher. Both support aiming above 20; neither disagreement is a reason to promise that exactly 20 works. Forever’s narrow window is harder to plan than the other two, and no in-game point counter is documented.

Make a save that can support another main ending

For Justice, gather documents and clues while avoiding unnecessary Simon kills and revives. During Zoe’s treatment sequence, read the monitor and dosage clues carefully; a save before Surgery lets you reload a damaging mistake.

PowerPyx recommends a manual save in Part 6, before finishing the Clamp Release controls and turning the red crank. That preserves a point where you can take another route. Collecting additional accessible documents raises the reported total; extra Simon kills or cannula revives lower it. Keep separate saves so adjusting one ending does not destroy the route you wanted to preserve.

This does not make Forever a guaranteed one-reload result. You still need your own Simon-only kill and revive record. The source’s earlier reader comments use inconsistent end-screen totals, so those anecdotes are not substitutes for the later reported model.

Dog ending: three coins and three banks

  1. Bronze Coin, Arrival: In NG+, go to Video Star. Its small back room has the coin on a shelf. On Main Street, use it in the Guide Dogs for the Blind bank just before the pharmacy.
  2. Silver Coin, Clara Woods: From the estate’s first intersection, take the right branch to the backyard shelf where a postcard was located on the first run. After obtaining Boltcutters, use the route behind the post-service building to the laundromat. Put the coin in the dog bank inside.
  3. Gold Coin, SWDP (Different): At the door-control stage, also unlock room 793. The coin is on its console. After the clamp sequence drops the container, follow the path into the red halls. At the four-way split, continue to the far end to find the last bank.

With all three deposits made, finish the boss and walk toward Richard at the end of the pier. PowerPyx identifies that as the Dog ending trigger, rather than a menu choice.

Sci-fi ending: books, hotel door and access card

You need to inspect all three books during NG+:

When Book and location
Arrival, Zoe’s house History of Space Flight, 1952–1992, on the bedroom floor left of the bed
Clara Woods, after Richard’s phone call Freeze Me / Wake Me, on the shelf inside the store at Atlas Square’s southwest corner
SWDP (Different), final control sequence A Map of Nowhere Else – The Future of Interstellar Travel, on the table in room 621

After accepting Richard’s box in Simon’s Journey to Medical, return upstairs in the hotel to the symbol door. Enter this 12-press sequence, including repeated buttons:

Bird → Tree → Planet → Bird → three-legged triangle → Satellite → Satellite → Fish → Rocket → Planet → Dog → Pillar.

PowerPyx numbers those buttons left to right, top to bottom as 21, 17, 9, 21, 12, 24, 24, 5, 3, 9, 1, 14. Use the symbols as your main reference so the numbering convention cannot shift the target. A mistake resets the sequence; start again. Inside, take the Strange Access Card near the elephant statue.

In the final red corridor, before the doorway that starts Simon’s IV scene, use that card at the keypad to the left. Enter the door. With the three books inspected, the Sci-fi ending follows the scene and skips the boss. Strange Postcards hint at this route, but PowerPyx says collecting them is not itself required for its trigger.

Sources & scope

Written September 30, 2026 from the linked sources captured in the supplied research. AI assisted compilation and wording; no hands-on gameplay test is claimed. The capture date is separate from a game patch or source publication date.