The six-Part order

Part Name Progress landmark Relevant route
1 Arrival Simon explores Shorefront, restores Zoe’s power and solves the clinic objective Main walkthrough
2 Zoe Zoe’s rounds, followed by Simon’s Journey to Medical Zoe’s section
3 The Patient Treatment as Zoe, then Many Into One as Simon Blood puzzle
4 Clara Woods Brae houses, mechanical parts and entry to CEG HQ Locker chain
5 Richard Playable CEG HQ and boardroom/projector route Richard’s section
6 Simon Flow controls, SWDP procedures and the final sequence Main walkthrough

The names are more useful than a percentage inferred from the Part number. The hospital and Clara Woods contain substantial exploration, so reaching Part 3 does not mean exactly half your playtime is over.

SILENT HILL: Townfall shows Simon facing a fog-covered street and buildings.
Official promotional imagery of St. Amelia. Use the named map areas in the route below. Image source.

Why a guide calls The Patient “Chapter 7”

PowerPyx numbers smaller route sections continuously: Cold Open, Escape, A Connection, Searching for Zoe, then Zoe’s Rounds and Simon’s Journey to Medical. Its next section, Zoe: The Patient, is number 7, still within Part 3.

Later, that source places Trying Again at 15 and Eraser at 16, within Part 6. These labels locate a route step in that guide; they do not create a seventh or sixteenth major Part in the game.

When following a link, compare the Part, playable character and objective. That is a safer match than transferring a chapter number between authors.

The 17-section claim has a limit

Space4Games describes six Parts and a total of 17 sections, but its own Part 6 table and body do not provide the same complete list. Other guides use different inner names.

This page therefore keeps the confirmed six-Part order and uses named objectives for navigation. It does not fill the missing section names or present one author’s subdivision as an official chapter-select menu.

Use progress to estimate time, not promise a finish

Space4Games reports an exploratory first run of around 18 hours. Other supplied reports are shorter; the completion-time page separates main-story, extra exploration and completionist figures.

Use your current landmark to decide what remains: finishing the blood door still leaves Clara Woods and CEG, while reaching the final SWDP controls places you in the closing route. A speedrun’s sub-four-hour goal is a different task from a first playthrough.

Sources & scope

Written September 30, 2026 from the linked sources captured in the supplied research. AI assisted compilation and wording; no hands-on gameplay test is claimed. The capture date is separate from a game patch or source publication date.