Pick up the map that belongs to the current route
| Area | Documented pickup or arrival point | Where to continue |
|---|---|---|
| Shorefront District South | Automatically obtained after the opening red-fog route reaches Town Square | Arrival route |
| St. Amelia Medical Center | Wall in Surgery at the start of Zoe’s patient section | The Patient |
| Medical Center (Different) | Counter near the upper-floor metal door at the start of Simon’s section | Blood bags and ward exits |
| Clara Woods Estate | Attached to the Clara Woods sign after the road splits | Locker and house branches |
| CEG HQ, Ground Floor | Behind the lobby reception desk | CEG entry route |
| CEG HQ, later floors | Richard’s route collects building maps near the stairs/body | Richard’s section |
| SWDP (Different) | Automatically obtained on entering the area | Final control route |
Eurogamer describes six map sheets for CEG HQ. That is a local count, not proof of how many map items exist across the entire game.
Connect a map label to the next objective
In Shorefront South, the route connects Zoe’s house → clinic → pharmacy → Jess’s house → clinic scales. A code found in another district does not unlock those same objects. Use the walkthrough when you need the item that opens a door.
In Medical Center (Different), combine the ward letter, floor and room number. Ward W’s lower room 13 gives ladder access to an upper room in Ward S; Matthew’s bag drops between floors into Ward P. The blood route names those transitions so a room number alone cannot send you to the wrong corridor.
Clara Woods repeatedly returns you from the Brae houses to the CEG Employee Lockers. In Richard’s HQ route, the floor matters: Finance and the CFO lens are on the third floor, Media’s bulb on the fourth, the Boardroom on the fifth.
Read a map before you commit to hiding
IGN’s supplied equipment video reports that the map cannot be opened inside a designated hiding spot, even though the CRTV can. The creator recommends looking at the map behind a closed door when you need to plan.
Mark the next landmark in your own route before moving, then use the CRTV to judge nearby threats. A map gives layout information; it does not freeze a patrol or prove that a return path remains unchanged after a major story transition.
External maps: check their stated coverage
The supplied MapMaster page says its first pinned interactive map covers Shorefront District South, with additional zones planned. As captured on September 30, that claim should not be treated as a complete map of CEG HQ, Medical or every collectible.
The captured Gamer Guides SWDP page contained interface text without usable marker data, so this page does not reproduce locations from that shell. Use the named, sourced pickup and route information above; a map interface alone does not confirm a marker.
Sources & scope
Written September 30, 2026 from the linked sources captured in the supplied research. AI assisted compilation and wording; no hands-on gameplay test is claimed. The capture date is separate from a game patch or source publication date.
- Silent Hill Townfall Speedrun Walkthrough (All Puzzle Solutions)Release-week material captured September 30, 2026
- Silent Hill Townfall Part 5 Richard walkthrough | Eurogamer.netRelease-week material captured September 30, 2026
- Silent Hill Townfall Interactive Map & 100% Completion Guide | Map MasterRelease-week material captured September 30, 2026
- IGN: Eight things to know before playingMap and hiding observations from supplied transcript