Choose the measure that matches your goal

Source and goal Reported time How to use it
HowLongToBeat, Main Story 13 hours A story-focused player-report aggregate
HowLongToBeat, Main + Sides 15 hours Its separate category for additional content
HowLongToBeat, Completionist 24 hours Its completionist category, not a guarantee for every achievement
IGN, five editors’ first clears 12h 37m to 15h 15m Different individual play styles
GamesRadar, thorough review run 18 hours A more exploratory reported first playthrough

The HowLongToBeat numbers are the supplied September 30 snapshot. Early submissions can change; they should not be presented as a developer’s promised game length.

SILENT HILL: Townfall shows Simon holding a telephone receiver in a dark interior.
Simon at a telephone in official promotional imagery. Image source.

Exploration and hiding change the pace

IGN’s Jesse Gomez reports 12h 55m on Normal/Hinted, while trying to find as much as possible. His nearly 34-hour total across two runs is a different statistic: it cannot be used as a 34-hour first-run estimate or divided into a typical NG+ time.

GamesRadar connects length to how readily you move out of hiding and describes exploring thoroughly. If you stop for clues, revisit streets and take time to solve puzzles unaided, the 18-hour report is a more relevant comparison than a fast edited route.

A speedrun achievement is not a normal first clear

PowerPyx’s guide targets under four hours for Fleeting Visit and focuses on mandatory progression items. That requires a deliberate route; it does not contradict a first run lasting 13–18 hours.

If your goal is to see multiple endings, budget for another run: Dog and Sci-fi require NG+. The ending guide explains how earlier collectibles and separate saves affect that plan, without promising all endings within the Completionist average.

Check your current Part before scheduling another session

The chapter reference gives the six-Part sequence. Use the objective as well as the name: finishing The Patient leaves the Clara Woods branches and CEG route, while the SWDP controls belong to the closing Part.

Part numbers are not equal slices of time. A session blocked on a clue or a patrol can take longer than one advancing through a known route; none of the supplied figures predicts that delay for your save.

Sources & scope

Written September 30, 2026 from the linked sources captured in the supplied research. AI assisted compilation and wording; no hands-on gameplay test is claimed. The capture date is separate from a game patch or source publication date.